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Divininty 2 shadow blade build6/29/2023 The reason shadow blade starts with only one dagger is to use sucker punch. the racial boons aren't that important though. as rogue you should always backstab which means you'll have 100% crit anyway. The reason why human is bad for scoundrel though is because that 5% crit chance is wasted. massacre the townsfolk by the cook and get all the gear. By then I backtrack, do crocs for the gloves, do frogs, teleport the chest for more loot, and do the rest of the fort in order that tickles my fancy. I usually will try to clear first fire slug from dug up entrance by migo and then scout out the first part of prison for loot at the waypoint. Use the restore scroll from the boat on the sick dude for his stuff then take the mushroom from healer, make potion, then go from there. Then I talk to elodi, get the huntsman skill from the head piece and loot the caves but dont do the frogs. By the time i'm in town I've done the card table aggressive method and gotten quick level 2. Same thing with the cockroaches but use chicken claw since they lack armor. adren+sac and unload skills for untouchable kills in the beginning. Stab the scared magister for first kill, 12 wits gives me the initiative over the other magister. So I start off with the 4 skills and go fast. Once I start source blast scene, I grab the hunk of leg and get adrenaline. I go into thievery after character creation because sneaking lets me blitz the boat and shore drivel. Then I pick the rest of my talents as I go. I personally play the following for my own rogue: You will buy your core kit, chicken claw/wings/chameleon and later get skin graft and other status fists. With the right gear and talents, getting 30%+ in the early game is not impossible and really turns fights around when it seems hopeless. If you're not in sneak, your dodge % is what saves your bacon. The reason why Torturer and Walk It Off are in here is because your whole kit is about statuses, and you will want to avoid being stun-locked in shocking blood pools as often as possible. Only really need Poly 3 for skin graft and vitality global skills by late game, otherwise just pump Scoundrel to max. This is where that extra memory comes into play at level 8. You really want it earlier, probably around level 5-6 since it makes fights in the catacombs much easier. Poly 2 by level 7 at the latest to start using "spread your wings". Parry Master(1), Torturer(3), Mnemonic(8), Walk It Off (13), personal choices afterwards. Skills: Backlash, Throwing Knife, Adrenaline Wits (You get initiative racial which is why) If you play solo, mnemonic is irrelevant and you should take Lone Wolf. If you play in a team of players, you don't want the highest initiative/wits since you want to stick throwing dagger to targets that already have no phys armor. If you can swing Undead/Undead Elf and manage poison well, using the mask to go into human or dwarf roles for high range fights (dwarf for Sturdy:Gives you +10% max Vitality and +5% Dodging.) or melee fights (human for Ingenious:Rewards you with +2 Initiative and +5% Critical Chance.) That way you can manage sticking chicken claw effectively to targets that carry knockdown/ram or use your passive dodge to avoid ranged attacks. You should have excellent movement already. Most of the time you should be maxing Scoundrel and backlashing from enemy to enemy and ending turns out of sight cones for free turns, so The Pawn doesn't really do much for you. Having +3 to Memory is a huge boon at any phase of the game and being able to consume body parts for multiple skills is important. That being said, I would take Mnemonic as a talent over The Pawn. If you go Throwing Knife, Backlash, and Chicken claw, you almost immediately get Adrenaline free as long as you have enough memory. On the boat you get a head from the investigator which when consumed gives you Adrenaline. I would actually recommend Elf or Undead for Polydrel If you want Polymorph, you can start as a Rogue and spec into that before you ever really need Invisibility, and missing out on Adrenaline would be a mistake. You get fewer daggers and no weapon skill, which means less damage, which means that it'll be harder to chip away at enemy armor to make use of Chicken Claw. I honestly don't really see much advantage to starting out as a Shadowblade. The Guerrilla Talent on Shadowblade is very bad and pretty much no one should take it. Sneak is not that useful, and if you really want both, you can be a (living) Dwarf Rogue. Shadowblades start out with Chameleon Cloak and Chicken Claw.īoth of them start with +2 FIN, Scoundrel, and Backlash.Įither way, you should probably change something.Shadowblades start with Polymorph and Thievery (Thievery is better as the first Civil skill.).Rogues start out with Throwing Knife and Adrenaline.(I recommend changing Sneak to Thievery.) Rogues start with Dual Wielding and Sneak.Rogues start with two daggers, dual-wielded.
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