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Www 5kplayer com review7/2/2023 He has phase to engage/disengage this clinkz as he wishes, and morbid mask to sustain. I would suggest keeping in your mind if the opponent dies to try to accomplish as much as possible.Īfter 10 mins, you Ursa looks like he is big chillin in the lane. Doing any of those is better than none, and you do get a deward in that time which is awesome. Killing the enemy is a great time to get something done, usually either a pull, a stack, rotating for a gank, warding/dewarding, or securing a rune. Warlock as a hero isn't like a clock or something, his job early on is to sit behind a core and heal them, or channel an upheaval, not a ton of walking going on there.Īfter the invoker kill at 9:30, I would suggest with your shiny boots to go secure the top rune spot for your mid. Instead of boots I would consider something like a basi. If you have noticed, you have been very low mana for most of the lane. The opponents don't have a ton of slows and want to run you down like a pudge or slardar might, they just want to poke you and hope you step out of position. I also think boots were not a goof purchase for this lane. There were just a few times like at 4:45 where it would have been nice to heal ursa. I would say cast your W more often/sooner. It can be hard to determine how exactly each lane should be played, and I think you played the defensive style of warlock pretty well. You either need to purchase more consumables to spam that W on him or take you E and disallow clinkz from playing the lane as he wants, which is no one running at each other. You can see the lane gets in a state where Ursa can't lane normally due to the amount he is being right clicked. Killing off the camp after while the wave sits right in front of the tower and ursa cant approach is rough for him. The small pull you did at 2:45 was unnecessary, as the opponents had 2 ranged creeps and the wave was pushing. I think you played the first part of the lane fine, walked a little out of position once but no biggie. Even if clinkz doesnt die, just running at him so he cant right click you is strong. The orb slow and earthshock slow, have the potential to let you channel your E enough to let ursa kill this clinkz. In this lane, I would have taken E level 2. The enemy heroes want minimal interaction outside of right clicking 100 times during the lane. Lucky for you, based on the fact ursa has an orb of venom and took q level 2, I think he has the right idea of this lane. Luckily, warlock is good versus consistent poke like this. What these heroes can do is right click, and thats about it. Clinkz Invoker is a very weird offlane, and definitely a bad one, especially with exort level 1 invoker. To start off with, sidelanes can be hard in pubs because if you laning partner is not on the same page as you in regards to how the lane should be played, the skill builds, item, and playstyles might not align.
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